Episode 6: Sakura Trees When They Blossom |
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This Episode has two mini scenarios you can unlock with the following unlock criteria:
- Hikaru Mini Scenario -- Get the good ending to Sakura Trees When They Blossom
- Fuyuki Mini Scenario -- Complete the Hikaru Mini Scenario
How to get the good ending will be described further down.
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Route Guide -- Episode 0 (Episode 6 Version) |
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NOTE: As with the previous guides for Episode 0, if a choice that's present in this Episode is not
mentioned here, it's either because it has no impact on anything, or because the same choice
appeared in previous episode(s), and so has the same impact on things like character favorability
that it did in those previous episode(s).
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The above two choices are new to this version of Episode 0, but do not have any impact on
favorability or anything else beyond the dialogue that immediately follows.
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- Can I help? -- replay Episode 3
- Hope it works out! -- continue with Episode 0
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- Keep working -- replay Episode 1
- Call out to Kuroi Sensei -- continue with Episode 0
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- It's just a prank -- continue with Episode 0
- Let's look for the culprits! -- replay Episode 2
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- Check out the store -- buy trading cards with the Episode 0 distribution
- There's no time for that! -- don't buy trading cards
As a reminder, the trading card distribution for Episode 0
is that each of the 40 trading cards have a 2.5% chance of appearing (see the Episode 2 guide for more details).
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- I'll help too -- enter Episode 6
- How about you try asking a teacher? -- continue with Episode 0
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- Sure -- set the flag to enter Episode 5
- I don't think I can -- no effect
This choice marks the place where you can set the flag to enter Episode 5 or continue along Episode 0.
However, even if you set the flag, you won't actually enter Episode 5 until a few scenes later.
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- Of course -- stay later after school
- Staying the night would be tough -- don't stay as late after school
Just like how it was in the Episode 4 version of Episode 0, the choice to enter Episode 4
proper only appears if you choose "Of course" to get the version of the following scene where
Kagami suggests going to the convenience store for a snack break.
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- Let's try to finish quickly -- continue with Episode 0
- Send some people to the convenience store -- replay Episode 4
Note that you will only get this choice if you picked "Of course" for the previous choice.
Additionally, even if you set the flag to enter Episode 5, picking "Send some people to the convenience store"
will override that flag and take you to Episode 4 anyway.
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This Unlucky★Sisters segment is only viewable at this point in the game.
Once you have gotten the good ending for Episode 6 at least once, this segment will no longer be viewable
on your current save file, so make sure you don't miss it!
After this segment is over, the rest of Episode 0 plays out the same as in previous Episodes' versions.
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Route Guide -- Sakura Trees When They Blossom |
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This episode works most similarly to Episode 3, in which the character favorability system is not in play
and there is only the clear points system, which determines whether you get the good or bad ending.
This guide will tell you which choices give you clear points to allow you to get the ending you want.
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- Send her an email -- no effect
- Toss her a note -- clear points + 1
- Do nothing -- no effect
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- The vending machines -- no effect
- The rooftop -- no effect
- The Star Sakura Tree -- clear points + 1
- Ask everyone -- no effect
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- Someone is trying to stop me, maybe? -- clear points + 1
- It's simply a coincidence -- no effect
- It really is a jinx... -- no effect
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- Won't that make you late for class? -- no effect
- You shouldn't do it -- no effect
- It's in your hands now! -- clear points + 1
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- Wait with her -- clear points + 1
- Say nothing -- no effect
- Tell her that she went home - no effect
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- It's times like these when you should go in -- buy trading cards with the Episode 6 distribution
- I'm really not in the mood -- don't buy trading cards
Note that by going inside the store, you unlock the ability to go to the Trading Card Shop in Episode 1.
Additionally, as a reminder, the trading card distribution for Episode 6
is that there is a 10.0% chance for cards 35-40 and a 1.2% chance for all other cards.
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- Miyuki-san, are YOU tired? -- no effect
- This isn't right, is it? -- clear points + 1
- I'm mistaken -- no effect
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- Ask Minegishi-san -- no effect
- Ask Kagami-san -- no effect
- Ask Tsukasa-san -- clear points + 1
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- Just gotta get used to it -- no effect
- Find the root cause -- clear points + 1
- Nothing will change -- no effect
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Before leaving to go to school on the third day of this route, when the protagonist puts his wallet
into his bag, you will be given 1000 yen that you can spend on trading cards.
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- Can't I be someone else? -- no effect
- There's just no way! -- no effect
- Isn't something off here? -- clear points + 1
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- Eat lunch as usual -- no effect
- Go to the cafeteria -- no effect
- Leave the classroom -- clear points + 4, the protagonist and Yamato agree to meet up after school
Additionally, because picking "Leave the classroom" results in Yamato and the protagonist agreeing
to meet up after school, the scene immediately following this choice starts out a bit differently
if you pick that choice. Notably, you will see Kou being forced to go home early,
and the protagonist will recall his agreement with Yamato when she appears after school,
among some other differences.


If you pick either "Eat lunch as usual" or "Go to the cafeteria", you won't see Kou after school
and Yamato appearing to the protagonist after school will come as a complete surprise to the protagonist,
among some other differences.

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- Why won't you meet with Yasaka-san? -- no effect
- Why did things become like this? -- no effect
- What is causing all of this? -- clear points + 1
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- Yasaka-san? -- no effect
- Nagamori-san? -- clear points + 1
- It's actually me? -- clear points + 1
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- Let me try calling -- clear points + 1
- Give it one more try -- no effect
- ...I get the picture -- no effect
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- Discuss it with Yasaka-san -- clear points + 1, set good ending flag
- Think about it on my own -- no effect
- Let things take their course -- no effect
Note that picking "Discuss it with Yasaka-san" is mandatory if you want to get the good ending, as it sets a flag
that is required for the good ending. Without setting this flag, you will get a bad ending, regardless of the
number of clear points you have.
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Sakura Trees When They Blossom -- Ending Sequence |

It's at this line after the protagonist, Konata, and Kagami run off to get fireworks for the opening ceremony
on the morning of the school festival where the first check to get the good ending takes place.

If you have 8 or more clear points, you will pass the check and you'll be taken to a scene taking place at the
Star Sakura Tree where Kou and Yamato are reunited.

If you have less than 8 clear points, you will fail the check and you'll instead just get a screen showing the time
of the school festival starting. This will then lead to the first bad ending.
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It's at this line during the scene when Yamato and Kou are reunited
where the second check to get the good ending takes place.

As mentioned earlier, the protagonist has to have talked with Kou about his encounter with Yamato by picking
"Discuss it with Yasaka-san" during the last choice in order to get the good ending. If you did, then the protagonist
will see the two of them meeting, and you will get the good ending.

If you didn't pick "Discuss it with Yasaksa-san" during the last choice, then the protagonist will return to the classroom
without seeing the two of them meeting, and you will get the second bad ending.
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Route Guide -- Sakura Trees When They Blossom (Episode 7 State) |
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If you replay Sakura Trees When They Blossom after getting the good ending, some parts of the route differ
to account for the things that have been revealed to the protagonist as part of the good ending.
This guide will focus only on the things that are different in this version of the route, so for any aspects of the
route not mentioned here, you can assume that they work the same as they do when playing this route while
in an Episode 6 state.
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As soon as you enter this version of the route, you'll be shown an alternate version of the scene where
Nanako asks the protagonist what was going on with Kou and Hiyori waiting outside of the classroom.
Unlike the Episode 6 version of this route, where he asks Nanako about Yamato being a third year student,
he'll instead just say that they asked him for a favor.

Additionally, when it's shown that Yamato was somehow at her desk despite nobody ever seeing her enter
the classroom, this is much less of a surprise to the protagonist than it was previously.
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After the first earthquake occurs during class and it's shown that Yamato didn't react to it at all,
instead of being confused, the protagonist instead reflects on how Yamato must have experienced the earthquake
many times before in previous time loops.
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- Send her an email -- no effect
- Toss her a note -- clear points + 1
- Do nothing -- no effect
In terms of getting clear points, this choice is the same as before. However, since the protagonist
already knows that he won't be able to meet with Yamato until two days later, this choice is instead
used as the protagonist wanting to gain greater insight into how Yamato feels about having to be fully aware
as she experiences the same things over and over again. As a result, the dialogue following these choices
ends up being substantially different. Notably, Yamato actually reads the protagonist's note if you pick
the "Toss a note" option.
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When the protagonist gets home from school after the first day of this route, instead of wondering what it is that
is preventing him from meeting with Yamato, he instead reflects on the strange experience of having to relive
something he's previously experienced.
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The following morning, after being informed that the event his class is putting on for the school festival
is now a maid + net cafe fusion, and sees Tsukasa in the Subaru Nakajima cosplay, there's a new internal
monologue where the protagonist finds himself having a hard time accepting what is happening despite
knowing that it happened previously.
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- Eat lunch as usual -- no effect
- Go to the cafeteria -- no effect
- Leave the classroom -- clear points + 4
If you pick "Leave the classroom", the scene where the protagonist encounters Yamato
is different than what was seen previously, since he's already aware of the fact that they will be meeting
after school that day.

Furthermore, unlike when you play this route in an Episode 6 state, the scene following this one
will always be the same, regardless of whether or not you picked "Leave the classroom".
In fact, the scene will be substantially different in that the protagonist will tell Kou that her dad
is waiting outside to pick her up after school, using his knowledge from previous time loops.

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- Nothing more in particular -- no effect
- Think you'll meet with Yasaka-san? -- no effect
- Status of the time rift? -- clear points + 1
Since Yamato has already explained everything she can to the protagonist in the Episode 6 version of this route,
the scene where the protagonist and Yamato are able to have a proper conversation is entirely different in this
version of the route, and takes place entirely outside the front of the school rather than at the Star Sakura Tree.
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- Talk with Yasaka-san -- set good ending flag
- Think of another plan -- no effect, made to pick one of the other choices
- Let things take their course -- no effect
If you pick "Think of another plan", the protagonist will be unable to come up with
any other plan, forcing you to pick one of the other options.

The game does consider these to be different choices in terms of highlighting already seen choices
with golden text. However, in terms of the dialogue that you see and what happens, there is no difference
between picking these choices immediately or after picking "Think of another plan".
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Sakura Trees When They Blossom (Episode 7 State) -- Ending Sequence |
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In this version of Sakura Trees When They Blossom, there's still two bad endings and one good ending, and the
rules that determine which one you get are the same. However, the bad ending you get from having 8 or more
clear points but not talking to Kou after the protagonist's encounter with Yamato, as well as the good ending,
are both signicantly changed in order to account for the fact that the protagonist knows about the crash that
occurs at the end of the time span that makes up the time loop. The bad ending you get for having less than
8 clear points is unchanged.
Note that although the good ending for this variant of the route is quite different from the good ending seen in
the Episode 6 version of this route, for the purposes of getting the gold star on your save file, this ending
is not considered a unique good ending.

In the modified bad ending, Tsukasa and the others notice the ship before it crashes, among some other changes.

In the modified good ending, the protagonist is aware of the impending ship crash and end of the time loop,
making Kou and Yamato's reunion more melancholic, among some other changes.
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